TechDoodle Resources


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What are TechDoodles?

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TechDoodles are interactive activities that encourage an informal ‘doodle’, ‘sketchy’, ‘quick notes’ type approach to learning keywords and concepts. The cards can be used in a variety of ways including:

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  • As revision cue cards
  • As a starter or plenary activity
  • As a homework
  • An extension or independent learning activity
  • As a note taking structure with students doing research to find information to summarise onto the handout.
  • Use cards individually or as part of a set of cards focused on an area of learning. 
  • TechDoodles are referred to as ‘cards’ but their Jpeg format means they can be printed out as they are or they can be can be added to documents and PowerPoints. 
  • Scroll through our blog for D&T teachers to see TechDoodles that have been shared in the past. 

How TechDoodles support teaching and learning 

  • TechDoodles are based on learning related to the KS3, 4 and 5 curriculum.
  • The cards are part of our approach to teaching and learning and in particular our focus on metacognition and approaches such as spaced and deliberate practice. The cards compliment other resources we produce such as our #ThinkDo cards. The best way to find out more on how to use the cards, along with our approach to teaching and learning, is to attend one of our courses

More about the cards

There are different styles of cards but they all have a basic common format. 

How to use TechDoodles image

All TechDoodle pins together

The logos act as a quick visual prompt to the activities students are being asked to do, as well as to the type of thinking involved. There are 6 logos each based on our approach to teaching and learning with a metacognitive  focus. Each logo indicates a different level of challenge in a way that is accessible to all students. The #Clues box on the opposite side of the page gives students thinking prompts without giving the answers. 

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The heading gives a general indication of the focus of the card. Many are keywords or phrases taken from the curriculum, including KS3, and the GCSE and A level specs. Some, like the one below, have a wider focus, for example, this one focuses on a product analysis activity. 


Images are included if these are relevant to the activity being carried out, but most cards have blank space for students to carry out the activities.


The #Clues box gives students prompts to what might be included on the card but without giving the answers. This supports weaker students whilst also providing informal self assessment criteria (which is why the information is placed sideways to encourage students to think for themselves first.)

The blank space encourages students to fill them with sketches and notes. There’s no right or wrong approach and students can write and sketch alongside each logo, or they can use the logos as a guide to what they might include on the card with the content being more randomly presented.


How TechDoodles developed

If the TechDoodle name looks familiar it’s because some of you may have bought or downloaded resources in the past. We’ve used TechDoodles in our classrooms for many years and they were originally inspired by a desktop doodle pad designed for bored business people to kill time in the office. 

Inspire Stephanie Kwolek

The different elements of the original TechDoodle resource eventually went onto inspire 3 separate resources; our #ThinkDo cards, our Inspire cards, and TechDoodles.

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